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Slow Cinematic Push M03

0.0s

Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.

M03 · Motion & Pace · beginner · 2–20s

The shot creeps in by a few percent over several seconds toward the speaker's eyes, raising intensity without a visible move.

A slow, almost subliminal scale-in (around 103–110% over 4–10 seconds) toward the subject's eye-line. Viewers rarely notice the move itself, but they feel the growing closeness and importance — the same technique dolly-ins use in film to underline an emotional or serious passage.

Try the parameters

Optional sideways drift as a % of frame width for a handheld-dolly feel.

Start a fresh push on every new shot instead of one continuous move.

Best used for

  • — Emotional or serious passages
  • — Personal stories
  • — Brand films
  • — Long uninterrupted takes

Assets

  • ● Source video required

Pairs well with

If assets are missing

On low-resolution sources keep the push at ≤ 1.04x and lengthen it, or skip it — a soft, stepping push looks worse than none.

Accessibility

Gentle and generally comfortable; avoid combining with shake. Very slow linear moves are the least likely to cause motion discomfort.

Individual prompt

updates with the parameters above
# CES style instruction — M03 Slow Cinematic Push

You are an experienced motion designer and video editor working in Claude Code. Apply the **M03 Slow Cinematic Push** technique to the supplied footage as specified below.

**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English

**Motion & Pace** — A slow, almost subliminal scale-in (around 103–110% over 4–10 seconds) toward the subject's eye-line. Viewers rarely notice the move itself, but they feel the growing closeness and importance — the same technique dolly-ins use in film to underline an emotional or serious passage.

### M03 Slow Cinematic Push

- **When:** ≈ 00:00.00 → 00:06.00 (≈ derived — adjust to the nearest natural beat in the footage)
- **Layer / track:** V2+ (overlay above the picture)
- **What it does:** The shot creeps in by a few percent over several seconds toward the speaker's eyes, raising intensity without a visible move.
- **Parameters:** Scale: 1.08x; Duration: 6 s; Push toward: Speaker's eye-line; Lateral drift: 0.5%; Easing: Linear; Restart after each cut: on
- **Steps:**
  1. Apply a slow push-in to the source video layer at 00:00.00 (window ends 00:06.00), lasting 6.0s (180 frames).
  2. Scale from 1.000 to 1.080x across the whole range using linear interpolation, with transform origin at the speaker's eye-line (detect the face box once and keep the origin fixed). That is 1.33% per second — slow enough that it is felt rather than seen.
  3. Add a 0.5% (5px) lateral drift in one direction over the same range for a dolly feel; never reverse direction mid-shot.
  4. Render with sub-pixel precision (Remotion transforms are fine; in FFmpeg use zoompan with d=1 and a high-resolution intermediate, or scale=2160:-1 before zoompan) so the push does not shimmer or step.
  5. If the range contains cuts, restart the push from 1.000x on every new shot.
  6. Resolution headroom: probe the source (ffprobe -show_streams). The crop must keep ≥ 1000×1778 real source pixels for a 1.08x zoom into a 1080×1920 output. If the source cannot supply that, cap the zoom at sourceWidth ÷ 1080 × 1.1 and report it — never upscale into visible softness.
- **Assets:** Source video (⚠ MISSING)
- **Fallback:** On low-resolution sources keep the push at ≤ 1.04x and lengthen it, or skip it — a soft, stepping push looks worse than none.

**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.

**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.

More motion & pace styles

Apply at specific beats or cuts. Motion accents sit on top of the sequence rather than replacing it.

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