Stutter Motion M10
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
M10 · Motion & Pace · intermediate · 0.2–1.5s
On a chosen beat the footage briefly repeats a few frames or drops into choppy stepped motion, like a deliberate skip, then runs normally again.
A short burst of time manipulation — the last few frames repeat two or three times, or the motion steps at a low frame rate — accents a beat the way a DJ stutter accents a drop. It reads as intentional because it is short, rhythmic and locked to a beat, then playback returns to normal immediately.
Try the parameters
How many times the frame group plays.
Effective frame rate for the stepped pattern.
Best used for
- — Music drops
- — Comedic double-takes
- — Dance and movement clips
- — Hype edits
Assets
- ● Source video required
- ○ Music track optional
- ○ Transcript with timing optional
Pairs well with
If assets are missing
If there is no clear beat, use a single freeze beat (M04) or skip the effect; a random stutter reads as a playback error.
Accessibility
Rapid repeated frames with brightness bumps must stay below 3 flashes per second; keep the stutter short to avoid discomfort.
Individual prompt
updates with the parameters above# CES style instruction — M10 Stutter Motion You are an experienced motion designer and video editor working in Claude Code. Apply the **M10 Stutter Motion** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Motion & Pace** — A short burst of time manipulation — the last few frames repeat two or three times, or the motion steps at a low frame rate — accents a beat the way a DJ stutter accents a drop. It reads as intentional because it is short, rhythmic and locked to a beat, then playback returns to normal immediately. ### M10 Stutter Motion - **When:** ≈ 00:15.00 (0.50 s) (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V2+ (overlay above the picture) - **What it does:** On a chosen beat the footage briefly repeats a few frames or drops into choppy stepped motion, like a deliberate skip, then runs normally again. - **Parameters:** Stutter pattern: Repeat the last frames; Repeats: 3; Frames per group: 3 frames; Step rate: 8 fps; Beat source: Waveform peak / music hit; Audio: Keep original audio running - **Steps:** 1. Place the stutter at 00:15.00 (window ends 00:15.50). Beat: find the strongest transient in the dialogue/music waveform inside the instance window (e.g. ffmpeg -af "astats=metadata=1:reset=1" or librosa onset_detect) and snap the effect start to that frame. Report the frame you chose. 2. Take the 3 frames that lead into the beat and play them 3 times in a row (9 frames, 300ms), then continue from the frame after the group. Remotion: sourceFrame = groupStart + ((frame − stutterStart) % 3) during the stutter; FFmpeg: loop=loop=2:size=3:start=<groupStartFrame>. 3. Accent the first frame of each repeat with a 1-frame +6% brightness bump so the rhythm is visible. 4. Keep the original audio running continuously underneath; trim the picture after the stutter so lip-sync is restored by the next word. 5. Keep the whole stutter to about 300ms (never longer than ~600ms) and use it at most once per ~10 seconds. - **Assets:** Source video (⚠ MISSING) · optional: Music track, Transcript with timing - **Fallback:** If there is no clear beat, use a single freeze beat (M04) or skip the effect; a random stutter reads as a playback error. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More motion & pace styles
Apply at specific beats or cuts. Motion accents sit on top of the sequence rather than replacing it.
- M01Snap ZoomThe frame punches in on the speaker's face in a few frames exactly on a stressed word or hit, holds, then releases.
- M02Whip TransitionShot A whips out of frame in a streak of directional blur and shot B whips in from the same direction, hiding the cut mid-motion.
- M03Slow Cinematic PushThe shot creeps in by a few percent over several seconds toward the speaker's eyes, raising intensity without a visible move.
- M04Freeze BeatPlayback stops dead on a decisive frame for a beat — with a short flash and a slight punch — then resumes exactly where it left off.
- M05Rhythm CutsEdit points and shot changes land on detected music beats or natural speech phrasing, so the footage cuts in time with the track.
- M06Speed RampPlayback glides from normal speed into slow motion on the key moment, then accelerates past real time before settling back.
- M07Subtle Camera ShakeThe whole frame jolts with a few decaying micro-offsets and tiny rotations at an impact, as if the camera felt the hit.
- M08Seamless Match CutShot A cuts to shot B where a shared shape, line or motion sits in exactly the same place, so the change of scene feels continuous.
- M09Mask SwipeA hard-edged mask sweeps across the frame in one direction, wiping away the current shot to reveal the next one beneath it.