Cinematic Teal Shadows F04
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
F04 · Colour & Finish · intermediate · 5–600s
Pushes only the shadows and darker midtones toward teal, warms highlights slightly and qualifies skin out of the shift, giving a filmic teal-and-warm separation.
The classic cinematic split: a selective teal tint lives in the shadows below a luma pivot while highlights and faces lean slightly warm. Because the shift is restricted by luminance and skin is protected with a hue qualifier, faces stay natural and pop forward against cooler surroundings. The result reads as 'film' without the over-processed orange-and-teal cliché.
Try the parameters
Blend between the balanced footage (0%) and the full look (100%).
Tones below this luma receive the full tint; it fades out above.
Qualify the ~20–30° skin hue range so the look does not shift faces.
Local path Claude Code can read. Never uploaded.
Best used for
- — Story-driven reels
- — Brand films
- — Travel and outdoor
- — Moody interviews
Assets
- ● Source video required
- ○ LUT file optional
Pairs well with
If assets are missing
If faces are lit dimly and fall under the luma pivot, raise the pivot or relight via an exposure power window on the face before the tint; if skin protection cannot be keyed cleanly (orange walls, wood), lower shadow amount to 25% and skip the highlight warmth.
Accessibility
Deep teal shadows reduce contrast for dark captions — keep captions light with a shadow/scrim. No motion or flashing is introduced.
Individual prompt
updates with the parameters above# CES style instruction — F04 Cinematic Teal Shadows
You are an experienced motion designer and video editor working in Claude Code. Apply the **F04 Cinematic Teal Shadows** technique to the supplied footage as specified below.
**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English
**Colour & Finish** — The classic cinematic split: a selective teal tint lives in the shadows below a luma pivot while highlights and faces lean slightly warm. Because the shift is restricted by luminance and skin is protected with a hue qualifier, faces stay natural and pop forward against cooler surroundings. The result reads as 'film' without the over-processed orange-and-teal cliché.
### F04 Cinematic Teal Shadows
- **When:** Applies to the whole video
- **Layer / track:** Whole composition
- **What it does:** Pushes only the shadows and darker midtones toward teal, warms highlights slightly and qualifies skin out of the shift, giving a filmic teal-and-warm separation.
- **Parameters:** Grade strength (mix): 85%; Shadow tint: #0F7C82; Shadow tint amount: 45%; Shadow range (luma pivot): 35%; Highlight warmth: 25%; Contrast: 12%; Protect skin tones: on; Look LUT (.cube, optional): (not set)
- **Steps:**
1. Apply the Cinematic Teal Shadows grade as one global adjustment across the entire 1080×1920 @ 30fps timeline — every camera shot and b-roll clip gets identical settings; no shot is graded in isolation.
2. Primary balance first (neutral whites, skin 55–70 IRE, black point 1–2 IRE). Then contrast +10% via curves=master='0/0.015 0.24/0.22 0.5/0.5 0.8/0.82 1/0.96' — a slightly deeper toe with a soft highlight shoulder. Highlights: warm by 21% — colorbalance rh=0.02:gh=0:bh=-0.02:pl=1 — so faces and practical lights separate from the teal shadows; keep overall saturation at 100–105% and do not boost orange.
3. Shadow tint #0F7C82 at 38%: restrict it to luma below 35% (full tint at 0–21%, fading to zero by 35%). FFmpeg: colorbalance=rs=-0.08:gs=0:bs=0:pl=1 (shadow band only); in Remotion/compositing, use a luma-keyed copy (lumakey or a curves-derived matte below 35% luma) tinted #0F7C82 in soft-light/colour blend at 38% opacity.
4. Protect skin: sample the median skin colour from a well-exposed cheek/forehead area (hex, e.g. 0xC08A6E — use the real sample) and build a hue-qualified matte around the ~20–30° skin hue range: [pre]colorkey=color=<skinHex>:similarity=0.16:blend=0.10,alphaextract,negate,gblur=sigma=4[skinMatte]; [balanced][skinMatte]alphamerge,colorchannelmixer=aa=0.9[skin]; [graded][skin]overlay=format=auto. This keeps faces on the vectorscope skin line (≈123°) while the look shifts everything else. Check the matte is soft-edged and does not catch wood, sand or orange props; tighten similarity if it does.
5. No LUT supplied — build the look from the numeric controls below (they are the complete recipe). Never download or embed third-party LUTs; if the user later supplies a .cube file, apply it with lut3d=file=…:interp=tetrahedral before these trims.
6. Remotion approximation (motion-graphics plates, previews, or when FFmpeg is not in the pipeline): wrap each footage <OffthreadVideo> in an <AbsoluteFill style={{ filter: "contrast(1.102) saturate(1.04)" }}>, then add an <AbsoluteFill style={{ background: "linear-gradient(180deg, transparent 44%, #0F7C82)", mixBlendMode: "soft-light", opacity: 0.38, maskImage: radial-gradient over the face (transparent at the face, opaque elsewhere) }} />. CSS filters run in 8-bit display space, so for the final master prefer rendering the FFmpeg-graded footage and using that file in Remotion.
7. Verify before export: grab one frame per shot (ffmpeg -ss <t> -i graded.mp4 -frames:v 1 shotN.png) and inspect ffmpeg -i shotN.png -vf "split[a][b];[a]waveform=mode=column:graticule=green:flags=numbers[w];[b]vectorscope=mode=color3:graticule=green[v];[w][v]hstack" scope.png. Vectorscope: shadows cluster toward cyan/teal, highlights toward orange, skin trace exactly on the skin line. Shadows must not go fully cyan — keep shadow chroma under ~30% of the scope radius. Shots must match each other within ±2 IRE in skin exposure and ±3° in skin hue; fix outliers with a per-shot exposure/white-balance trim before the look, never by changing the look itself. Export at 1080×1920, 30fps, 10-bit or high-bitrate 8-bit with -pix_fmt yuv420p to avoid banding in gradients and skies.
- **Assets:** Source video (⚠ MISSING) · optional: LUT file
- **Fallback:** If faces are lit dimly and fall under the luma pivot, raise the pivot or relight via an exposure power window on the face before the tint; if skin protection cannot be keyed cleanly (orange walls, wood), lower shadow amount to 25% and skip the highlight warmth.
**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.
**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.
More colour & finish styles
Pick one base grade. Optionally layer one texture. These are global treatments, not scenes.
- F01Clean Creator GradeNeutralises white balance, places skin at a healthy exposure, adds a gentle S-curve and a touch of saturation so every shot looks true-to-life and consistent.
- F02Warm EditorialWarms the balance by a few hundred Kelvin, tints highlights cream, softens contrast slightly and keeps skin polished — a magazine-like, inviting finish.
- F03Cool TechnologyShifts whites neutral-to-cool, deepens blues, tightens contrast and keeps screen glows and LED accents controlled — a precise, modern tech finish with natural skin.
- F05Modern MonochromeConverts footage to black and white through a chosen channel-mix filter, then sets a firm but readable contrast curve with clean blacks and separated mid-greys.
- F06Bold Pop ColourDrives saturation and vibrance hard on props and backgrounds, pushes a chosen accent hue, adds punchy contrast — while guarding highlights and skin from clipping or going orange.
- F07Soft Pastel FilmLifts the blacks into a soft tinted floor, lowers contrast and saturation and tints shadows and highlights with pastel hues — a quiet, airy, contemporary finish.
- F08Film Grain & BloomLayers fine moving film grain over the graded image and lets only the brightest highlights bloom into a soft glow, while faces and detail stay sharp.
- F09Analog Tape TextureAdds restrained VHS-style artifacts: a few pixels of red/blue channel offset, faint scanlines, tape noise, slight colour fade and an occasional rolling tracking band.
- F10Premium Commercial FinishDelivers clean neutral whites, crisp micro-contrast, polished speculars and exact, repeatable colour — product-ad polish with a subtle specular sweep on hero shots.