Premium Commercial Finish F10
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
F10 · Colour & Finish · advanced · 3–600s
Delivers clean neutral whites, crisp micro-contrast, polished speculars and exact, repeatable colour — product-ad polish with a subtle specular sweep on hero shots.
The look of a high-end product commercial: whites are truly neutral and bright without clipping, blacks are dense but detailed, micro-contrast makes materials and edges crisp, and product colours are matched exactly to the real item across every shot. Specular highlights are kept glossy, and an optional, single diagonal light sweep on hero product shots adds that premium 'gleam'. It reads as expensive, controlled and trustworthy.
Try the parameters
Blend between the balanced footage (0%) and the full look (100%).
Peak level for clean whites (IRE).
A single diagonal light sweep across the product on its hero moment.
Qualify the ~20–30° skin hue range so the look does not shift faces.
Local path Claude Code can read. Never uploaded.
Best used for
- — Product launches and ads
- — E-commerce videos
- — Brand and corporate films
- — Unboxing and hero shots
Assets
- ● Source video required
- ○ LUT file optional
- ○ Product image optional
Pairs well with
If assets are missing
Without a product reference, match product colour across shots to the best-exposed shot rather than to an absolute value, and say so. If the footage is noisy, keep sharpening ≤ 15% so noise is not amplified.
Accessibility
The specular sweep is a single, slow, non-flashing motion. High contrast keeps product text legible; captions remain ungraded on top.
Individual prompt
updates with the parameters above# CES style instruction — F10 Premium Commercial Finish
You are an experienced motion designer and video editor working in Claude Code. Apply the **F10 Premium Commercial Finish** technique to the supplied footage as specified below.
**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English
**Colour & Finish** — The look of a high-end product commercial: whites are truly neutral and bright without clipping, blacks are dense but detailed, micro-contrast makes materials and edges crisp, and product colours are matched exactly to the real item across every shot. Specular highlights are kept glossy, and an optional, single diagonal light sweep on hero product shots adds that premium 'gleam'. It reads as expensive, controlled and trustworthy.
### F10 Premium Commercial Finish
- **When:** Applies to the whole video
- **Layer / track:** Whole composition
- **What it does:** Delivers clean neutral whites, crisp micro-contrast, polished speculars and exact, repeatable colour — product-ad polish with a subtle specular sweep on hero shots.
- **Parameters:** Grade strength (mix): 90%; Contrast: 16%; Saturation: 108%; White point target: 98%; Micro-contrast / sharpening: 30%; Specular sweep on hero shots: on; Protect skin tones: on; Look LUT (.cube, optional): (not set)
- **Steps:**
1. Apply the Premium Commercial grade as one global adjustment across the entire 1080×1920 @ 30fps timeline — every camera shot and b-roll clip gets identical settings; no shot is graded in isolation.
2. Neutralise every shot to a measured reference: white balance on a white/grey card or the brightest neutral surface until R=G=B within 1%; set whites to 98 IRE exactly (gain), blacks at 0.5–1 IRE (dense but with shadow detail), skin 62–72 IRE. If a product image or the real product colour (hex) is available, match the product's on-screen colour to it within ΔE < 3 on every shot.
3. Look (strength 90%): contrast +14% with a clean S-curve curves=master='0/0.005 0.2/0.17 0.5/0.5 0.8/0.84 1/0.98', saturation 107% (huesaturation=saturation=0.07:colors=r+g+c+b+m — skip y so skin stays put), micro-contrast 30%: unsharp=luma_msize_x=5:luma_msize_y=5:luma_amount=0.36 (luma only, no chroma sharpening, no halos). FFmpeg chain: -vf "eq=contrast=1.144,curves=master='0/0.005 0.2/0.17 0.5/0.5 0.8/0.84 1/0.98',huesaturation=saturation=0.07:colors=r+g+c+b+m,unsharp=5:5:0.36:5:5:0".
4. Protect skin: sample the median skin colour from a well-exposed cheek/forehead area (hex, e.g. 0xC08A6E — use the real sample) and build a hue-qualified matte around the ~20–30° skin hue range: [pre]colorkey=color=<skinHex>:similarity=0.16:blend=0.10,alphaextract,negate,gblur=sigma=4[skinMatte]; [balanced][skinMatte]alphamerge,colorchannelmixer=aa=0.8[skin]; [graded][skin]overlay=format=auto. This keeps faces on the vectorscope skin line (≈123°) while the look shifts everything else. Check the matte is soft-edged and does not catch wood, sand or orange props; tighten similarity if it does.
5. Specular sweep: only on the product's hero shot(s) — not on talking-head shots — animate one diagonal (105°) soft white band (12–18% of frame width, peak 35% opacity, mixBlendMode "soft-light" or FFmpeg blend=all_mode=softlight) across the product over 24 frames with an ease-in-out curve, masked to the product silhouette when a product cutout/mask exists. Once per hero shot, never looping.
6. No LUT supplied — build the look from the numeric controls below (they are the complete recipe). Never download or embed third-party LUTs; if the user later supplies a .cube file, apply it with lut3d=file=…:interp=tetrahedral before these trims. Remotion approximation (motion-graphics plates, previews, or when FFmpeg is not in the pipeline): wrap each footage <OffthreadVideo> in an <AbsoluteFill style={{ filter: "contrast(1.144) saturate(1.072) brightness(1.03)" }}>. CSS filters run in 8-bit display space, so for the final master prefer rendering the FFmpeg-graded footage and using that file in Remotion. Pipeline order: source footage → primary balance → this grade → captions, titles, logos and UI graphics composited on top. Do not run brand graphics through the grade; #D7FF5F and the caption whites must render exactly as specified. Screen recordings and supplied screenshots get at most 30% of the grade strength so text and interface colours stay faithful.
7. Verify before export: grab one frame per shot (ffmpeg -ss <t> -i graded.mp4 -frames:v 1 shotN.png) and inspect ffmpeg -i shotN.png -vf "split[a][b];[a]waveform=mode=column:graticule=green:flags=numbers[w];[b]vectorscope=mode=color3:graticule=green[v];[w][v]hstack" scope.png. Whites at 98 IRE on neutral surfaces with R=G=B on the parade, product colour within ΔE < 3 of the reference, no sharpening halos at 200% zoom. Shots must match each other within ±2 IRE in skin exposure and ±3° in skin hue; fix outliers with a per-shot exposure/white-balance trim before the look, never by changing the look itself. Export at 1080×1920, 30fps, 10-bit or high-bitrate 8-bit with -pix_fmt yuv420p to avoid banding in gradients and skies.
- **Assets:** Source video (⚠ MISSING) · optional: LUT file, Product image
- **Fallback:** Without a product reference, match product colour across shots to the best-exposed shot rather than to an absolute value, and say so. If the footage is noisy, keep sharpening ≤ 15% so noise is not amplified.
**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.
**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.
More colour & finish styles
Pick one base grade. Optionally layer one texture. These are global treatments, not scenes.
- F01Clean Creator GradeNeutralises white balance, places skin at a healthy exposure, adds a gentle S-curve and a touch of saturation so every shot looks true-to-life and consistent.
- F02Warm EditorialWarms the balance by a few hundred Kelvin, tints highlights cream, softens contrast slightly and keeps skin polished — a magazine-like, inviting finish.
- F03Cool TechnologyShifts whites neutral-to-cool, deepens blues, tightens contrast and keeps screen glows and LED accents controlled — a precise, modern tech finish with natural skin.
- F04Cinematic Teal ShadowsPushes only the shadows and darker midtones toward teal, warms highlights slightly and qualifies skin out of the shift, giving a filmic teal-and-warm separation.
- F05Modern MonochromeConverts footage to black and white through a chosen channel-mix filter, then sets a firm but readable contrast curve with clean blacks and separated mid-greys.
- F06Bold Pop ColourDrives saturation and vibrance hard on props and backgrounds, pushes a chosen accent hue, adds punchy contrast — while guarding highlights and skin from clipping or going orange.
- F07Soft Pastel FilmLifts the blacks into a soft tinted floor, lowers contrast and saturation and tints shadows and highlights with pastel hues — a quiet, airy, contemporary finish.
- F08Film Grain & BloomLayers fine moving film grain over the graded image and lets only the brightest highlights bloom into a soft glow, while faces and detail stay sharp.
- F09Analog Tape TextureAdds restrained VHS-style artifacts: a few pixels of red/blue channel offset, faint scanlines, tape noise, slight colour fade and an occasional rolling tracking band.