Clean Creator Grade F01
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
F01 · Colour & Finish · beginner · 5–600s
Neutralises white balance, places skin at a healthy exposure, adds a gentle S-curve and a touch of saturation so every shot looks true-to-life and consistent.
A transparent, honest grade: neutral whites, skin sitting at 55–70 IRE on the waveform and on the vectorscope skin line, blacks just above zero and highlights rolled off before they clip. Contrast and saturation are nudged only enough to remove the flat 'straight out of camera' look. Viewers never notice the grade — they simply see a clean, well-shot video, which is exactly why it suits talking-head creator content.
Try the parameters
Blend between the balanced footage (0%) and the full look (100%).
Applied after neutralising whites. Positive values warm the image.
In stops, applied before contrast.
Qualify the ~20–30° skin hue range so the look does not shift faces.
Local path Claude Code can read. Never uploaded.
Best used for
- — Talking-head reels
- — Tutorials and explainers
- — Interviews
- — Mixed-camera shoots that need to match
Assets
- ● Source video required
- ○ LUT file optional
Pairs well with
If assets are missing
If shots were filmed under mixed lighting that cannot be neutralised with one balance, correct each shot's white balance individually first, then apply this grade uniformly. If the footage is already well balanced Rec.709, apply only the contrast/saturation trims at 50% strength.
Accessibility
Keeps natural contrast and skin tones, which helps lip-reading and facial-expression legibility. No flashing or motion is introduced.
Individual prompt
updates with the parameters above# CES style instruction — F01 Clean Creator Grade
You are an experienced motion designer and video editor working in Claude Code. Apply the **F01 Clean Creator Grade** technique to the supplied footage as specified below.
**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English
**Colour & Finish** — A transparent, honest grade: neutral whites, skin sitting at 55–70 IRE on the waveform and on the vectorscope skin line, blacks just above zero and highlights rolled off before they clip. Contrast and saturation are nudged only enough to remove the flat 'straight out of camera' look. Viewers never notice the grade — they simply see a clean, well-shot video, which is exactly why it suits talking-head creator content.
### F01 Clean Creator Grade
- **When:** Applies to the whole video
- **Layer / track:** Whole composition
- **What it does:** Neutralises white balance, places skin at a healthy exposure, adds a gentle S-curve and a touch of saturation so every shot looks true-to-life and consistent.
- **Parameters:** Grade strength (mix): 100%; White balance shift (K, + warmer): 0; Exposure trim: 0; Contrast: 8%; Saturation: 105%; Highlight roll-off: Soft (peak ≈ 94 IRE); Protect skin tones: on; Look LUT (.cube, optional): (not set)
- **Steps:**
1. Apply the Clean Creator grade as one global adjustment across the entire 1080×1920 @ 30fps timeline — every camera shot and b-roll clip gets identical settings; no shot is graded in isolation. Pipeline order: source footage → primary balance → this grade → captions, titles, logos and UI graphics composited on top. Do not run brand graphics through the grade; #D7FF5F and the caption whites must render exactly as specified. Screen recordings and supplied screenshots get at most 30% of the grade strength so text and interface colours stay faithful.
2. Primary balance per shot first: sample a neutral reference (white wall, shirt, paper) and trim colorbalance midtones until R≈G≈B on it; set exposure so the brightest skin sits at 65–72 IRE and the face average at 55–65 IRE; black point at 1–2 IRE (lift −1%, never crush shadow detail); gamma neutral; gain only until highlights reach the roll-off. Keep the result neutral (no Kelvin shift).
3. Look (strength 100%): contrast +8% as a gentle S-curve pivoting at 50%, saturation 105% applied to greens, cyans, blues and magentas only (reds/yellows untouched so skin stays put), highlight roll-off: soft shoulder starting at 80% input, peak whites ≈ 94 IRE. FFmpeg chain: -vf "eq=contrast=1.08:saturation=1:gamma=1,curves=master='0/0.012 0.5/0.5 0.8/0.78 1/0.94',huesaturation=saturation=0.05:colors=g+c+b+m".
4. Protect skin: sample the median skin colour from a well-exposed cheek/forehead area (hex, e.g. 0xC08A6E — use the real sample) and build a hue-qualified matte around the ~20–30° skin hue range: [pre]colorkey=color=<skinHex>:similarity=0.16:blend=0.10,alphaextract,negate,gblur=sigma=4[skinMatte]; [balanced][skinMatte]alphamerge,colorchannelmixer=aa=0.7[skin]; [graded][skin]overlay=format=auto. This keeps faces on the vectorscope skin line (≈123°) while the look shifts everything else. Check the matte is soft-edged and does not catch wood, sand or orange props; tighten similarity if it does.
5. No LUT supplied — build the look from the numeric controls below (they are the complete recipe). Never download or embed third-party LUTs; if the user later supplies a .cube file, apply it with lut3d=file=…:interp=tetrahedral before these trims.
6. Remotion approximation (motion-graphics plates, previews, or when FFmpeg is not in the pipeline): wrap each footage <OffthreadVideo> in an <AbsoluteFill style={{ filter: "brightness(1) contrast(1.08) saturate(1.05)" }}>. CSS filters run in 8-bit display space, so for the final master prefer rendering the FFmpeg-graded footage and using that file in Remotion.
7. Verify before export: grab one frame per shot (ffmpeg -ss <t> -i graded.mp4 -frames:v 1 shotN.png) and inspect ffmpeg -i shotN.png -vf "split[a][b];[a]waveform=mode=column:graticule=green:flags=numbers[w];[b]vectorscope=mode=color3:graticule=green[v];[w][v]hstack" scope.png. Whites must peak ≤ 94 IRE, blacks ≥ 1 IRE, the waveform should show no flat-topped clipping, and the vectorscope skin trace must sit on the skin line. Shots must match each other within ±2 IRE in skin exposure and ±3° in skin hue; fix outliers with a per-shot exposure/white-balance trim before the look, never by changing the look itself. Export at 1080×1920, 30fps, 10-bit or high-bitrate 8-bit with -pix_fmt yuv420p to avoid banding in gradients and skies.
- **Assets:** Source video (⚠ MISSING) · optional: LUT file
- **Fallback:** If shots were filmed under mixed lighting that cannot be neutralised with one balance, correct each shot's white balance individually first, then apply this grade uniformly. If the footage is already well balanced Rec.709, apply only the contrast/saturation trims at 50% strength.
**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.
**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.
More colour & finish styles
Pick one base grade. Optionally layer one texture. These are global treatments, not scenes.
- F02Warm EditorialWarms the balance by a few hundred Kelvin, tints highlights cream, softens contrast slightly and keeps skin polished — a magazine-like, inviting finish.
- F03Cool TechnologyShifts whites neutral-to-cool, deepens blues, tightens contrast and keeps screen glows and LED accents controlled — a precise, modern tech finish with natural skin.
- F04Cinematic Teal ShadowsPushes only the shadows and darker midtones toward teal, warms highlights slightly and qualifies skin out of the shift, giving a filmic teal-and-warm separation.
- F05Modern MonochromeConverts footage to black and white through a chosen channel-mix filter, then sets a firm but readable contrast curve with clean blacks and separated mid-greys.
- F06Bold Pop ColourDrives saturation and vibrance hard on props and backgrounds, pushes a chosen accent hue, adds punchy contrast — while guarding highlights and skin from clipping or going orange.
- F07Soft Pastel FilmLifts the blacks into a soft tinted floor, lowers contrast and saturation and tints shadows and highlights with pastel hues — a quiet, airy, contemporary finish.
- F08Film Grain & BloomLayers fine moving film grain over the graded image and lets only the brightest highlights bloom into a soft glow, while faces and detail stay sharp.
- F09Analog Tape TextureAdds restrained VHS-style artifacts: a few pixels of red/blue channel offset, faint scanlines, tape noise, slight colour fade and an occasional rolling tracking band.
- F10Premium Commercial FinishDelivers clean neutral whites, crisp micro-contrast, polished speculars and exact, repeatable colour — product-ad polish with a subtle specular sweep on hero shots.