Keyboard Ticks S04
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
S04 · Sound · intermediate · 0.5–6s
Soft, varied key clicks play in sync with each character of an on-screen typing animation, quiet enough to sit under the voice.
When text types onto the screen — a search query, terminal line or typewriter caption — subtle keystroke samples trigger on the same frames as the characters. Randomised pitch and level stop it sounding like a machine gun, and a rate cap keeps fast typing from becoming noise. It makes typing graphics feel tactile and real.
Try the parameters
Local path Claude Code can read. Never uploaded.
Peak level relative to full scale.
Random pitch (±) and level variation between ticks.
Rate cap so fast typing does not become a buzz.
ms relative to the frame each character appears.
Best used for
- — Typing animations
- — Search-to-result sequences
- — Terminal / code content
- — Typewriter captions
Assets
- ● Source video required
- ● Sound effects required
Pairs well with
If assets are missing
Without licensed key-click samples, request them and keep the typing silent. Recording a few real keystrokes on the user's own keyboard is a valid self-made alternative.
Accessibility
Ticks must stay quiet and never compete with speech; very fast tick streams can be irritating — respect the rate cap.
Individual prompt
updates with the parameters above# CES style instruction — S04 Keyboard Ticks
You are an experienced motion designer and video editor working in Claude Code. Apply the **S04 Keyboard Ticks** technique to the supplied footage as specified below.
**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English
**Sound** — When text types onto the screen — a search query, terminal line or typewriter caption — subtle keystroke samples trigger on the same frames as the characters. Randomised pitch and level stop it sounding like a machine gun, and a rate cap keeps fast typing from becoming noise. It makes typing graphics feel tactile and real.
### S04 Keyboard Ticks
- **When:** ≈ 00:15.00 (1.50 s) (≈ derived — adjust to the nearest natural beat in the footage)
- **Layer / track:** A2+ (under the original voice on A1)
- **What it does:** Soft, varied key clicks play in sync with each character of an on-screen typing animation, quiet enough to sit under the voice.
- **Parameters:** Key-click samples: (not set); Level: -26 dB; Tick on: Every character; Humanise: 30%; Max ticks per second: 16; Sync offset (ms): 0
- **Steps:**
1. ASSET REQUEST: no sound effect was supplied. Ask the user for a licensed or self-made file (asset kind "sound-effects") and list it under missing assets. Never download copyrighted audio. Until it arrives: render the typing animation silently (silence-based fallback).
2. Read the typing animation's per-character reveal frames at 00:15.00 (from the graphic's own timing data, not by guesswork) and trigger one tick per visible character (skip spaces) at 0ms (0 frames) relative to the frame it appears.
3. Cap the rate at 16 ticks per second (min 63ms apart); when typing is faster, drop ticks rather than overlap them.
4. Humanise: rotate between at least 3 different samples and vary pitch by ±1.2 semitones and level by ±1.5 dB per tick (seeded random so renders repeat).
5. Level: peak -26 dBFS — clearly below dialogue (≥ 10 dB under speech). High-pass at 200 Hz; pan subtly (±15%) if the text is off-centre.
6. Remotion: map each reveal frame to a <Sequence from={frame}><Audio …/></Sequence>; FFmpeg: generate an adelay list and amix=normalize=0. Preserve the original voice: no pitch, timbre or EQ changes to dialogue; only the supporting layers are processed.
- **Assets:** Source video (⚠ MISSING), Sound effects (⚠ MISSING)
- **Fallback:** Without licensed key-click samples, request them and keep the typing silent. Recording a few real keystrokes on the user's own keyboard is a valid self-made alternative.
**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.
**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.
More sound styles
Pair sound accents with visual events. Only licensed or user-supplied audio is used.
- S01Impact HitA short, punchy impact sound lands on the exact frame a major graphic or reveal hits the screen, mixed under the voice.
- S02Cinematic WhooshA whoosh swells into a big transition and peaks on the cut, panned in the direction of the on-screen motion.
- S03Tension RiserA rising swell climbs in pitch and volume for a few seconds and cuts off right on the frame of an important reveal.
- S05Silence DropThe music and effects fall away to near-silence for a breath just before a major line, so the statement lands in a quiet room.
- S06Beat SynchronizationThe supplied music is analysed for beats and downbeats, and cuts, zooms and graphic entrances are snapped to that measured beat map.
- S07Subtle Foley AccentsQuiet taps, clicks and soft slides play on the frames where on-screen buttons are pressed or objects move, adding tactile realism.
- S08Dynamic Voice DuckingThe music bed automatically dips whenever someone speaks and swells back in the pauses, keeping every word clear.
- S09Transition Bass PulseA single short sub-bass thump marks a chapter change, felt more than heard, with the music briefly ducking around it.
- S10Outro Audio ResolveThe music is edited to land on its final chord as the last frame arrives, then rings out in a controlled tail to silence.