Subtle Foley Accents S07
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
S07 · Sound · intermediate · 0.1–10s
Quiet taps, clicks and soft slides play on the frames where on-screen buttons are pressed or objects move, adding tactile realism.
Restrained foley — a soft tap when a button is pressed, a paper slide when a card moves, a gentle click on a toggle — is matched to visible interactions in UI animations or object movement. Kept far below the voice and slightly varied, it makes graphics feel physical without ever drawing attention to itself.
Try the parameters
Local path Claude Code can read. Never uploaded.
Peak level relative to full scale.
ms relative to the visible contact frame.
Best used for
- — App demos
- — UI animations
- — Unboxing and product handling
- — Card and list motion
Assets
- ● Source video required
- ● Sound effects required
- ○ Screen recording optional
Pairs well with
If assets are missing
Without licensed foley, request a small sample set or record simple taps/slides locally (self-made is fine). Otherwise leave the interactions silent.
Accessibility
Foley is supplementary and must never carry information that is not also visible. Keep it well below speech for hard-of-hearing viewers.
Individual prompt
updates with the parameters above# CES style instruction — S07 Subtle Foley Accents You are an experienced motion designer and video editor working in Claude Code. Apply the **S07 Subtle Foley Accents** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Sound** — Restrained foley — a soft tap when a button is pressed, a paper slide when a card moves, a gentle click on a toggle — is matched to visible interactions in UI animations or object movement. Kept far below the voice and slightly varied, it makes graphics feel physical without ever drawing attention to itself. ### S07 Subtle Foley Accents - **When:** ≈ 00:15.00 (2.00 s) (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** A2+ (under the original voice on A1) - **What it does:** Quiet taps, clicks and soft slides play on the frames where on-screen buttons are pressed or objects move, adding tactile realism. - **Parameters:** Foley sample set: (not set); Level: -28 dB; Accent: Both; Sync offset (ms): -10; Variation: 25%; Pan to on-screen position: on - **Steps:** 1. ASSET REQUEST: no sound effect was supplied. Ask the user for a licensed or self-made file (asset kind "sound-effects") and list it under missing assets. Never download copyrighted audio. Until it arrives: keep interactions silent (silence-based fallback); never imitate a specific product's signature UI sounds. 2. List the visible interaction events at 00:15.00 — button taps, toggles, card slides and object landings — with the exact contact frame for each (from animation keyframes or by stepping through the footage). 3. Place one accent per event at -10ms (0 frames) relative to the contact frame; taps/clicks are 30–80ms long, slides follow the movement duration with a 40ms fade in/out. 4. Level: peak -28 dBFS, at least 12 dB under dialogue; high-pass at 150 Hz. Vary pitch ±1.0 semitones and alternate samples so repeats never sound identical. 5. Pan each accent to the horizontal position of its on-screen event (left edge = −40%, right edge = +40%); keep it mono-compatible. 6. Skip accents that would land within 120ms of a stressed word, and never stack more than 3 per second. Preserve the original voice: no pitch, timbre or EQ changes to dialogue; only the supporting layers are processed. - **Assets:** Source video (⚠ MISSING), Sound effects (⚠ MISSING) · optional: Screen recording - **Fallback:** Without licensed foley, request a small sample set or record simple taps/slides locally (self-made is fine). Otherwise leave the interactions silent. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More sound styles
Pair sound accents with visual events. Only licensed or user-supplied audio is used.
- S01Impact HitA short, punchy impact sound lands on the exact frame a major graphic or reveal hits the screen, mixed under the voice.
- S02Cinematic WhooshA whoosh swells into a big transition and peaks on the cut, panned in the direction of the on-screen motion.
- S03Tension RiserA rising swell climbs in pitch and volume for a few seconds and cuts off right on the frame of an important reveal.
- S04Keyboard TicksSoft, varied key clicks play in sync with each character of an on-screen typing animation, quiet enough to sit under the voice.
- S05Silence DropThe music and effects fall away to near-silence for a breath just before a major line, so the statement lands in a quiet room.
- S06Beat SynchronizationThe supplied music is analysed for beats and downbeats, and cuts, zooms and graphic entrances are snapped to that measured beat map.
- S08Dynamic Voice DuckingThe music bed automatically dips whenever someone speaks and swells back in the pauses, keeping every word clear.
- S09Transition Bass PulseA single short sub-bass thump marks a chapter change, felt more than heard, with the music briefly ducking around it.
- S10Outro Audio ResolveThe music is edited to land on its final chord as the last frame arrives, then rings out in a controlled tail to silence.