Transition Bass Pulse S09
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
S09 · Sound · intermediate · 0.2–2s
A single short sub-bass thump marks a chapter change, felt more than heard, with the music briefly ducking around it.
A brief low-frequency accent — a 40–60 Hz pulse with a fast decay — lands on a chapter or section transition. It gives the change a physical 'gear shift' without the brightness of an impact, and on headphones or good speakers it is felt as much as heard. A self-generated sine pulse is an acceptable source when no licensed sample is supplied.
Try the parameters
Local path Claude Code can read. Never uploaded.
Hz — fundamental of the pulse.
Peak level relative to full scale.
ms for the pulse to fade out.
Best used for
- — Chapter transitions
- — Section titles
- — Topic changes
- — List item changes
Assets
- ● Source video required
- ○ Sound effects optional
- ○ Music track optional
Pairs well with
If assets are missing
No sample supplied: generate a simple sine pulse locally (self-made audio is acceptable), or skip the accent. Never download a branded or copyrighted sub-drop.
Accessibility
Low frequencies are inaudible on many phone speakers and to some listeners — the chapter change must also be clear visually.
Individual prompt
updates with the parameters above# CES style instruction — S09 Transition Bass Pulse You are an experienced motion designer and video editor working in Claude Code. Apply the **S09 Transition Bass Pulse** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Sound** — A brief low-frequency accent — a 40–60 Hz pulse with a fast decay — lands on a chapter or section transition. It gives the change a physical 'gear shift' without the brightness of an impact, and on headphones or good speakers it is felt as much as heard. A self-generated sine pulse is an acceptable source when no licensed sample is supplied. ### S09 Transition Bass Pulse - **When:** ≈ 00:15.00 (0.60 s) (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** A2+ (under the original voice on A1) - **What it does:** A single short sub-bass thump marks a chapter change, felt more than heard, with the music briefly ducking around it. - **Parameters:** Pulse source: Supplied sub-bass sample; Sub-bass sample: (not set); Pulse frequency (Hz): 50; Level: -14 dB; Decay (ms): 600; Sync offset: 0 frames - **Steps:** 1. ASSET REQUEST: no sound effect was supplied. Ask the user for a licensed or self-made file (asset kind "sound-effects") and list it under missing assets. Never download copyrighted audio. Until it arrives: switch Pulse source to "Generate a sine pulse locally", or leave the transition without a pulse. 2. Place the pulse at 00:15.00 on the chapter transition frame exactly. The pulse's attack must be under 10ms. 3. Level: peak -14 dBFS. Low-pass at 125 Hz so it carries no midrange, keep it mono, and duck the music bed by 4 dB for 600ms around it so low ends do not stack. 4. Phone-speaker check: small speakers cannot reproduce 50 Hz — add a faint 2nd harmonic (100 Hz, -12 dB relative) or a soft transient click so the accent is still perceptible. 5. Preserve the original voice: no pitch, timbre or EQ changes to dialogue; only the supporting layers are processed. Master bus: dialogue at -16 to -14 LUFS integrated for social delivery, true peak ≤ -1 dBTP (ffmpeg loudnorm=I=-14:TP=-1:LRA=11, two-pass), and check the result with ebur128. - **Assets:** Source video (⚠ MISSING) · optional: Sound effects, Music track - **Fallback:** No sample supplied: generate a simple sine pulse locally (self-made audio is acceptable), or skip the accent. Never download a branded or copyrighted sub-drop. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More sound styles
Pair sound accents with visual events. Only licensed or user-supplied audio is used.
- S01Impact HitA short, punchy impact sound lands on the exact frame a major graphic or reveal hits the screen, mixed under the voice.
- S02Cinematic WhooshA whoosh swells into a big transition and peaks on the cut, panned in the direction of the on-screen motion.
- S03Tension RiserA rising swell climbs in pitch and volume for a few seconds and cuts off right on the frame of an important reveal.
- S04Keyboard TicksSoft, varied key clicks play in sync with each character of an on-screen typing animation, quiet enough to sit under the voice.
- S05Silence DropThe music and effects fall away to near-silence for a breath just before a major line, so the statement lands in a quiet room.
- S06Beat SynchronizationThe supplied music is analysed for beats and downbeats, and cuts, zooms and graphic entrances are snapped to that measured beat map.
- S07Subtle Foley AccentsQuiet taps, clicks and soft slides play on the frames where on-screen buttons are pressed or objects move, adding tactile realism.
- S08Dynamic Voice DuckingThe music bed automatically dips whenever someone speaks and swells back in the pauses, keeping every word clear.
- S10Outro Audio ResolveThe music is edited to land on its final chord as the last frame arrives, then rings out in a controlled tail to silence.