Device Showcase B03
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
B03 · Animated B-Roll · intermediate · 2.5–8s
A supplied app capture plays inside a neutral phone, tablet or laptop that turns, rises and catches a soft glass reflection on a clean set.
The capture is mapped onto the screen of an unbranded device that moves like a product-film hero shot: a slow turntable rotation, a rise-and-settle or a tilt into frame, with a light sweep across the glass and a contact shadow beneath. It presents the app as a finished product rather than a raw recording, while the screen content stays exactly as captured.
Try the parameters
Best used for
- — App launches
- — Feature announcements
- — Product demos
- — Landing-page hero videos
Assets
- ● Screen recording required
- ○ Screenshots optional
- ○ Brand logo optional
Pairs well with
If assets are missing
With only a still screenshot, place it on the device screen and add a slow 6–10% internal scroll so the screen is not frozen. If 3D transforms are unavailable, use a frontal device with a gentle 2D scale and rise only.
Accessibility
Keep rotation slow (≤ 15°/s) and ensure any text inside the recording stays legible at the final pose; mention the feature in captions or voice as well.
Individual prompt
updates with the parameters above# CES style instruction — B03 Device Showcase You are an experienced motion designer and video editor working in Claude Code. Apply the **B03 Device Showcase** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Animated B-Roll** — The capture is mapped onto the screen of an unbranded device that moves like a product-film hero shot: a slow turntable rotation, a rise-and-settle or a tilt into frame, with a light sweep across the glass and a contact shadow beneath. It presents the app as a finished product rather than a raw recording, while the screen content stays exactly as captured. ### B03 Device Showcase - **When:** ≈ 00:00.00 → 00:04.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** A supplied app capture plays inside a neutral phone, tablet or laptop that turns, rises and catches a soft glass reflection on a clean set. - **Parameters:** Device: Phone; Device motion: Slow turntable; Max rotation: 22 deg; Glass reflection sweep: on; Background colour: #14161B; Rim light colour: #779CFF; Easing: Ease in-out (smooth) - **Steps:** 1. Cut to a device cutaway from 00:00.00 to 00:04.00 on a clean #14161B set with a soft radial pool of light behind the device. 2. Build a phone (19.5:9 screen, ≈ 46% of frame width, 12% corner radius, thin dark bezel) as a neutral, unbranded frame — no real manufacturer shapes, logos or notches. Build only from the supplied assets — do not invent details, text, UI, numbers or features that are not present in them. 3. Map the supplied screen recording onto the screen exactly (Remotion: <OffthreadVideo> inside the rounded screen element; for 3D poses use CSS perspective ≈ 2160px, or FFmpeg perspective/corner-pin). Keep its native aspect — letterbox inside the screen rather than stretch or crop away UI. 4. Motion: rotate on Y from −22° to +11° across the whole range with a smooth ease-in-out curve (cubic-bezier(0.65, 0, 0.35, 1)), never stopping completely. 5. Add one glass reflection: a 20° diagonal white gradient band (0 → 14% opacity, screen blend) sweeping across the screen over 33 frames, starting once the device has settled. 6. Add a #779CFF rim light on the device edge facing the light (1–2px, 60% opacity) and a soft contact shadow beneath it (multiply, 35%) that tightens as the device settles. Verify the screen content stays sharp at every angle; reduce rotation if text smears. - **Assets:** Screen recording (⚠ MISSING) · optional: Screenshots, Brand logo - **Fallback:** With only a still screenshot, place it on the device screen and add a slow 6–10% internal scroll so the screen is not frozen. If 3D transforms are unavailable, use a frontal device with a gentle 2D scale and rise only. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More animated b-roll styles
Cut away from the speaker when you mention something visual. Built only from assets you supply.
- B01Browser FlythroughA supplied full-page website capture glides inside a browser frame, pausing on chosen sections with smooth scroll moves and gentle push-ins.
- B02Floating Screenshot CardsSupplied screenshots float as tilted cards at different depths; the camera brings one card forward at a time while the others soften behind.
- B04Explainer Icon FlowAn icon for each step pops in one by one and animated connectors draw between them, mapping the process the speaker describes as they say it.
- B05Parallax Photo DepthA still photo gains gentle depth: supplied foreground, subject and background layers drift at different speeds, or a careful 2D push is used instead.
- B06Product Cutout RevealA supplied product cutout rises onto a clean graphic backdrop with soft directional motion, a light sweep across its surface and a grounded shadow.
- B07Animated Map JourneyA route line draws between the supplied locations on a clean map while the camera follows it, and each stop's pin and name pop in on arrival.
- B08Abstract Motion CanvasCircles, grids, lines and simple geometry animate in sync to visualise an abstract idea — growth, connection, balance or flow — without literal imagery.
- B09Document FlyoverA supplied document page tilts into view, then a guided crop glides between the exact lines that matter while a marker highlights each one.
- B10Interface Component BreakdownA supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.