Parallax Photo Depth B05
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
B05 · Animated B-Roll · intermediate · 2–8s
A still photo gains gentle depth: supplied foreground, subject and background layers drift at different speeds, or a careful 2D push is used instead.
Pre-separated layers of a photo are stacked and moved at speeds proportional to their distance, producing the 2.5D 'camera drift' feel of documentary stills. When no separated layers exist, the style falls back to an honest single-plane push and drift rather than faking a depth split. Movement stays subtle so the photograph still reads as a photograph.
Try the parameters
Parallax needs pre-separated layers. Without them a careful scale-and-drift is used.
Slightly lift and soften the farthest layer.
Best used for
- — Documentary stills
- — Historical photos
- — Travel recaps
- — Story-driven reels
Assets
- ● Photos required
- ○ Subject mask / matte optional
Pairs well with
If assets are missing
Without separated layers or a subject matte, use the conservative 2D push-and-drift only. If the user wants true parallax, ask for layered exports (e.g. from the photo editor) or a clean background plate; never auto-generate missing background.
Accessibility
Keep total displacement small (≤ 5% of frame width) and slow; parallax can cause discomfort for motion-sensitive viewers when exaggerated.
Individual prompt
updates with the parameters above# CES style instruction — B05 Parallax Photo Depth You are an experienced motion designer and video editor working in Claude Code. Apply the **B05 Parallax Photo Depth** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Animated B-Roll** — Pre-separated layers of a photo are stacked and moved at speeds proportional to their distance, producing the 2.5D 'camera drift' feel of documentary stills. When no separated layers exist, the style falls back to an honest single-plane push and drift rather than faking a depth split. Movement stays subtle so the photograph still reads as a photograph. ### B05 Parallax Photo Depth - **When:** ≈ 00:00.00 → 00:04.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** A still photo gains gentle depth: supplied foreground, subject and background layers drift at different speeds, or a careful 2D push is used instead. - **Parameters:** Layer source: Supplied separated layers; Depth layers: 3; Parallax strength: 50%; Direction: Right; Overall push-in: 1.08x; Atmospheric haze: on; Easing: Ease in-out (smooth) - **Steps:** 1. Cut to the photo cutaway from 00:00.00 to 00:04.00, filling 1080×1920. Build only from the supplied assets — do not invent details, text, UI, numbers or features that are not present in them. Never generate or hallucinate image content. 2. Stack the 3 supplied layers (transparent PNGs separated from one photo, farthest first). If only the flat photo and a subject matte exist, use exactly two layers: background plate and matted subject. 3. Move each layer right at a speed proportional to its nearness: the farthest layer travels ≈ 0.6% of frame width over the range, the nearest ≈ 2.6%, the rest interpolated linearly. Apply an overall push from 1.0 to 1.08× with a smooth ease-in-out curve (cubic-bezier(0.65, 0, 0.35, 1)). 4. Overscan every layer by ≥ 13% so no edge is ever revealed. If moving a near layer exposes a hole in the layer behind it, reduce the parallax until no hole shows or ask the user for a clean plate — do not inpaint new detail. 5. Add a subtle atmospheric haze: lift the farthest layer by ~6% brightness and −8% contrast with a soft gradient, nothing stylised. 6. Ease in and out over 12 frames so the motion begins and ends gently, and check the edges frame by frame at the extremes of the move. - **Assets:** Photos (⚠ MISSING) · optional: Subject mask / matte - **Fallback:** Without separated layers or a subject matte, use the conservative 2D push-and-drift only. If the user wants true parallax, ask for layered exports (e.g. from the photo editor) or a clean background plate; never auto-generate missing background. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More animated b-roll styles
Cut away from the speaker when you mention something visual. Built only from assets you supply.
- B01Browser FlythroughA supplied full-page website capture glides inside a browser frame, pausing on chosen sections with smooth scroll moves and gentle push-ins.
- B02Floating Screenshot CardsSupplied screenshots float as tilted cards at different depths; the camera brings one card forward at a time while the others soften behind.
- B03Device ShowcaseA supplied app capture plays inside a neutral phone, tablet or laptop that turns, rises and catches a soft glass reflection on a clean set.
- B04Explainer Icon FlowAn icon for each step pops in one by one and animated connectors draw between them, mapping the process the speaker describes as they say it.
- B06Product Cutout RevealA supplied product cutout rises onto a clean graphic backdrop with soft directional motion, a light sweep across its surface and a grounded shadow.
- B07Animated Map JourneyA route line draws between the supplied locations on a clean map while the camera follows it, and each stop's pin and name pop in on arrival.
- B08Abstract Motion CanvasCircles, grids, lines and simple geometry animate in sync to visualise an abstract idea — growth, connection, balance or flow — without literal imagery.
- B09Document FlyoverA supplied document page tilts into view, then a guided crop glides between the exact lines that matter while a marker highlights each one.
- B10Interface Component BreakdownA supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.