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Interface Component Breakdown B10

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Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.

B10 · Animated B-Roll · advanced · 3–10s

A supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.

The interface is shown as an exploded view: its real layers lift apart along the depth axis in an isometric or low side angle, each tagged with a short label and leader line, then collapse back into the finished screen. Viewers understand how the parts relate — what sits on what — in a few seconds. Layers are cut only along genuine component boundaries from the supplied design or screenshot.

Try the parameters

Best used for

  • — Design case studies
  • — Product architecture explainers
  • — UI tutorials
  • — Developer content

Assets

  • ● Screenshots required
  • ○ Screen recording optional

Pairs well with

If assets are missing

If the screenshot cannot be cleanly separated (overlapping translucent elements), explode only the 2–3 layers with clear boundaries, or use a flat front stagger with outlines drawn around each region instead.

Accessibility

Keep labels on screen ≥ 1.5s with ≥ 4.5:1 contrast; avoid spinning the stack — one rotation in, one out.

Individual prompt

updates with the parameters above
# CES style instruction — B10 Interface Component Breakdown

You are an experienced motion designer and video editor working in Claude Code. Apply the **B10 Interface Component Breakdown** technique to the supplied footage as specified below.

**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English

**Animated B-Roll** — The interface is shown as an exploded view: its real layers lift apart along the depth axis in an isometric or low side angle, each tagged with a short label and leader line, then collapse back into the finished screen. Viewers understand how the parts relate — what sits on what — in a few seconds. Layers are cut only along genuine component boundaries from the supplied design or screenshot.

### B10 Interface Component Breakdown

- **When:** ≈ 00:00.00 → 00:05.00 (≈ derived — adjust to the nearest natural beat in the footage)
- **Layer / track:** V1 (main picture)
- **What it does:** A supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.
- **Parameters:** Layers: 4; Explode distance: 60%; View angle: Isometric; Layer labels: on; Layer names: (not set); Accent colour: #D7FF5F; Easing: Ease in-out (smooth)
- **Steps:**
  1. Cut to an exploded-UI cutaway from 00:00.00 to 00:05.00. Prepare 4 layers from the supplied screen: use the user's layered design export if available; otherwise crop rectangular regions of the screenshot along genuine component boundaries (background, containers/cards, content, controls). Build only from the supplied assets — do not invent details, text, UI, numbers or features that are not present in them. Leave the area under a lifted element as it appears in the screenshot — never repaint hidden pixels.
  2. Start flat and full-frame, then rotate the stack into an isometric view (rotateX 55°, rotateZ −35°) over 18 frames with a smooth ease-in-out curve (cubic-bezier(0.65, 0, 0.35, 1)).
  3. Separate the layers along depth: layer i rises to i × 60% of the screen's height (in Z) over 21 frames, bottom layer first, 2-frame stagger. Give each layer a soft shadow on the one below and a 1px light edge.
  4. Label each layer with a short tag in Inter (mono feel, ≈ 3.2% of frame width) connected by a thin #D7FF5F leader line: derive the names from what the speaker calls each part in the transcript, or ask the user — don't guess component names.
  5. Hold the exploded state ≥ 1.8s, then collapse back (reverse order, 15 frames) and rotate to the flat screen before cutting back.
- **Assets:** Screenshots (⚠ MISSING) · optional: Screen recording
- **Fallback:** If the screenshot cannot be cleanly separated (overlapping translucent elements), explode only the 2–3 layers with clear boundaries, or use a flat front stagger with outlines drawn around each region instead.

**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.

**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.

More animated b-roll styles

Cut away from the speaker when you mention something visual. Built only from assets you supply.

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