Interface Component Breakdown B10
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
B10 · Animated B-Roll · advanced · 3–10s
A supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.
The interface is shown as an exploded view: its real layers lift apart along the depth axis in an isometric or low side angle, each tagged with a short label and leader line, then collapse back into the finished screen. Viewers understand how the parts relate — what sits on what — in a few seconds. Layers are cut only along genuine component boundaries from the supplied design or screenshot.
Try the parameters
Best used for
- — Design case studies
- — Product architecture explainers
- — UI tutorials
- — Developer content
Assets
- ● Screenshots required
- ○ Screen recording optional
Pairs well with
If assets are missing
If the screenshot cannot be cleanly separated (overlapping translucent elements), explode only the 2–3 layers with clear boundaries, or use a flat front stagger with outlines drawn around each region instead.
Accessibility
Keep labels on screen ≥ 1.5s with ≥ 4.5:1 contrast; avoid spinning the stack — one rotation in, one out.
Individual prompt
updates with the parameters above# CES style instruction — B10 Interface Component Breakdown You are an experienced motion designer and video editor working in Claude Code. Apply the **B10 Interface Component Breakdown** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Animated B-Roll** — The interface is shown as an exploded view: its real layers lift apart along the depth axis in an isometric or low side angle, each tagged with a short label and leader line, then collapse back into the finished screen. Viewers understand how the parts relate — what sits on what — in a few seconds. Layers are cut only along genuine component boundaries from the supplied design or screenshot. ### B10 Interface Component Breakdown - **When:** ≈ 00:00.00 → 00:05.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** A supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together. - **Parameters:** Layers: 4; Explode distance: 60%; View angle: Isometric; Layer labels: on; Layer names: (not set); Accent colour: #D7FF5F; Easing: Ease in-out (smooth) - **Steps:** 1. Cut to an exploded-UI cutaway from 00:00.00 to 00:05.00. Prepare 4 layers from the supplied screen: use the user's layered design export if available; otherwise crop rectangular regions of the screenshot along genuine component boundaries (background, containers/cards, content, controls). Build only from the supplied assets — do not invent details, text, UI, numbers or features that are not present in them. Leave the area under a lifted element as it appears in the screenshot — never repaint hidden pixels. 2. Start flat and full-frame, then rotate the stack into an isometric view (rotateX 55°, rotateZ −35°) over 18 frames with a smooth ease-in-out curve (cubic-bezier(0.65, 0, 0.35, 1)). 3. Separate the layers along depth: layer i rises to i × 60% of the screen's height (in Z) over 21 frames, bottom layer first, 2-frame stagger. Give each layer a soft shadow on the one below and a 1px light edge. 4. Label each layer with a short tag in Inter (mono feel, ≈ 3.2% of frame width) connected by a thin #D7FF5F leader line: derive the names from what the speaker calls each part in the transcript, or ask the user — don't guess component names. 5. Hold the exploded state ≥ 1.8s, then collapse back (reverse order, 15 frames) and rotate to the flat screen before cutting back. - **Assets:** Screenshots (⚠ MISSING) · optional: Screen recording - **Fallback:** If the screenshot cannot be cleanly separated (overlapping translucent elements), explode only the 2–3 layers with clear boundaries, or use a flat front stagger with outlines drawn around each region instead. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More animated b-roll styles
Cut away from the speaker when you mention something visual. Built only from assets you supply.
- B01Browser FlythroughA supplied full-page website capture glides inside a browser frame, pausing on chosen sections with smooth scroll moves and gentle push-ins.
- B02Floating Screenshot CardsSupplied screenshots float as tilted cards at different depths; the camera brings one card forward at a time while the others soften behind.
- B03Device ShowcaseA supplied app capture plays inside a neutral phone, tablet or laptop that turns, rises and catches a soft glass reflection on a clean set.
- B04Explainer Icon FlowAn icon for each step pops in one by one and animated connectors draw between them, mapping the process the speaker describes as they say it.
- B05Parallax Photo DepthA still photo gains gentle depth: supplied foreground, subject and background layers drift at different speeds, or a careful 2D push is used instead.
- B06Product Cutout RevealA supplied product cutout rises onto a clean graphic backdrop with soft directional motion, a light sweep across its surface and a grounded shadow.
- B07Animated Map JourneyA route line draws between the supplied locations on a clean map while the camera follows it, and each stop's pin and name pop in on arrival.
- B08Abstract Motion CanvasCircles, grids, lines and simple geometry animate in sync to visualise an abstract idea — growth, connection, balance or flow — without literal imagery.
- B09Document FlyoverA supplied document page tilts into view, then a guided crop glides between the exact lines that matter while a marker highlights each one.