Explainer Icon Flow B04
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
B04 · Animated B-Roll · beginner · 3–10s
An icon for each step pops in one by one and animated connectors draw between them, mapping the process the speaker describes as they say it.
A short process or relationship is drawn as simple icon nodes joined by lines. Each node lands on the word where the speaker names that step, and the connector to the next one draws out like a pen stroke, so the structure builds at the pace of speech. Clear iconography makes an abstract sequence concrete without needing footage of it.
Try the parameters
Best used for
- — How-it-works explainers
- — Onboarding steps
- — Workflow breakdowns
- — Cause-and-effect stories
Assets
- ● Transcript with timing required
- ○ Brand fonts optional
Pairs well with
If assets are missing
If no transcript is available, ask for the step labels. If no suitable licensed icon exists for a step, use a numbered badge instead of an unrelated pictogram.
Accessibility
Labels must be readable without the icons (≥ 4.5:1 contrast, ≥ 4% of frame width). Keep the build pace ≥ 0.4s per node so it can be followed.
Individual prompt
updates with the parameters above# CES style instruction — B04 Explainer Icon Flow You are an experienced motion designer and video editor working in Claude Code. Apply the **B04 Explainer Icon Flow** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Animated B-Roll** — A short process or relationship is drawn as simple icon nodes joined by lines. Each node lands on the word where the speaker names that step, and the connector to the next one draws out like a pen stroke, so the structure builds at the pace of speech. Clear iconography makes an abstract sequence concrete without needing footage of it. ### B04 Explainer Icon Flow - **When:** ≈ 00:00.00 → 00:05.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** An icon for each step pops in one by one and animated connectors draw between them, mapping the process the speaker describes as they say it. - **Parameters:** Step labels: (not set); Flow layout: Vertical chain; Connector style: Line with travelling pulse; Delay between steps: 0.6 s; Icon style: Outline icons; Accent colour: #D7FF5F; Easing: Back out (overshoot) - **Steps:** 1. Cut to an icon-flow cutaway from 00:00.00 to 00:05.00. Take the steps (3–5) and their order strictly from what the speaker says in the transcript during this range; if the speaker does not describe a clear sequence, ask the user for the steps instead of inventing one. 2. Pick one literal icon per step from an openly licensed set (e.g. Lucide, ISC licence) — a #D7FF5F outline glyph (stroke ≈ 0.5% of frame width) in a dark rounded tile, ≈ 14% of frame width. No brand logos unless the user supplied them. 3. Arrange the nodes as a vertical chain centred in the frame, nodes evenly spaced between 18% and 78% of frame height; labels sit beside or under each node in Inter semibold at ≈ 4.5% of frame width. 4. Timing: node i lands at range start + i × 0.60s (≈ 18 frames apart) — or, better, on the frame where the speaker says that step. Each node scales 0 → 1 over 9 frames with a back-out curve with slight overshoot (cubic-bezier(0.34, 1.56, 0.64, 1)); its label fades up 4 frames later. 5. Connectors: SVG paths with pathLength=1, drawn by animating stroke-dashoffset 1 → 0 over 13 frames just before the next node lands. After each connector is drawn, send a small #D7FF5F pulse dot along it once to show direction. 6. Hold the completed flow ≥ 1s before cutting back, and keep everything inside an 8% safe margin. - **Assets:** Transcript with timing (⚠ MISSING) · optional: Brand fonts - **Fallback:** If no transcript is available, ask for the step labels. If no suitable licensed icon exists for a step, use a numbered badge instead of an unrelated pictogram. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More animated b-roll styles
Cut away from the speaker when you mention something visual. Built only from assets you supply.
- B01Browser FlythroughA supplied full-page website capture glides inside a browser frame, pausing on chosen sections with smooth scroll moves and gentle push-ins.
- B02Floating Screenshot CardsSupplied screenshots float as tilted cards at different depths; the camera brings one card forward at a time while the others soften behind.
- B03Device ShowcaseA supplied app capture plays inside a neutral phone, tablet or laptop that turns, rises and catches a soft glass reflection on a clean set.
- B05Parallax Photo DepthA still photo gains gentle depth: supplied foreground, subject and background layers drift at different speeds, or a careful 2D push is used instead.
- B06Product Cutout RevealA supplied product cutout rises onto a clean graphic backdrop with soft directional motion, a light sweep across its surface and a grounded shadow.
- B07Animated Map JourneyA route line draws between the supplied locations on a clean map while the camera follows it, and each stop's pin and name pop in on arrival.
- B08Abstract Motion CanvasCircles, grids, lines and simple geometry animate in sync to visualise an abstract idea — growth, connection, balance or flow — without literal imagery.
- B09Document FlyoverA supplied document page tilts into view, then a guided crop glides between the exact lines that matter while a marker highlights each one.
- B10Interface Component BreakdownA supplied UI screen separates into labelled layers — background, containers, content, controls — that hover apart in 3D, then snap back together.