Cinematic Carousel X09
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X09 · Signature Effects · advanced · 3–10s
Supplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
Panels are mounted around a virtual cylinder and the carousel rotates one step per beat, so each panel in turn becomes the large, bright focal card while the rest fall back into perspective and shadow. A low camera tilt and floor reflection give it a cinematic, premium feel. It presents a set of screenshots, photos or clips as a curated showcase rather than a slideshow.
Try the parameters
Best used for
- — Portfolio showcases
- — Product line-ups
- — Feature tours
- — Top-5 lists with visuals
Assets
- ● Screenshots required
- ○ Photos optional
- ○ B-roll footage optional
- ○ Screen recording optional
Pairs well with
If assets are missing
With fewer than three panels, use B02 Floating Screenshot Cards. If 3D transforms are unavailable, fake the carousel in 2D: a horizontal row where the centre card is large and bright and side cards are scaled 0.7×, offset and dimmed.
Accessibility
Hold each focal panel ≥ 0.8s plus reading time for any text; avoid continuous spinning — step rotation is easier to follow.
Individual prompt
updates with the parameters above# CES style instruction — X09 Cinematic Carousel You are an experienced motion designer and video editor working in Claude Code. Apply the **X09 Cinematic Carousel** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — Panels are mounted around a virtual cylinder and the carousel rotates one step per beat, so each panel in turn becomes the large, bright focal card while the rest fall back into perspective and shadow. A low camera tilt and floor reflection give it a cinematic, premium feel. It presents a set of screenshots, photos or clips as a curated showcase rather than a slideshow. ### X09 Cinematic Carousel - **When:** ≈ 00:00.00 → 00:06.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** Supplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow. - **Parameters:** Panels: 6 cards; Time per panel: 0.9 s; Focal card scale: 1.18x; Camera tilt: 8 deg; Side panel dim: 55%; Floor reflection: on; Easing: Expo out (snappy) - **Steps:** 1. Cut to a carousel cutaway from 00:00.00 to 00:06.00. Mount 6 supplied panels (≈ 46% of frame width, 3% radius, 1px light edge) around a vertical cylinder: panel i at rotateY(60.0° × i) translateZ(786px), inside a preserve-3d group with CSS perspective ≈ 2376px. Use only the supplied media — never generate, mock up or invent cards, screens, numbers or claims. 2. Tilt the camera: rotateX(−8°) on the group so the viewer looks slightly down onto the ring; hide back faces (backface-visibility: hidden). 3. Rotate one step (60.0°) every 0.9s: 14-frame move with a fast expo-out curve (cubic-bezier(0.16, 1, 0.3, 1)), then hold. 6 steps = 5.4s for one full turn. Follow the order in which the speaker mentions each item. 4. Focal card: the panel facing the camera scales to 1.18×, full brightness and gains a soft spotlight; side panels dim by 55% and blur slightly (0.2–0.4% of frame width) by distance. 5. Add a floor reflection: a vertically flipped copy of the ring beneath it at 18% opacity, fading out over 25% of frame height, on a dark gradient floor. 6. Ease the first step in from a stopped carousel and land the final step on the panel the speaker ends on. - **Assets:** Screenshots (⚠ MISSING) · optional: Photos, B-roll footage, Screen recording - **Fallback:** With fewer than three panels, use B02 Floating Screenshot Cards. If 3D transforms are unavailable, fake the carousel in 2D: a horizontal row where the centre card is large and bright and side cards are scaled 0.7×, offset and dimmed. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X03Frame BreakThe speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X05Infinite Zoom TunnelSupplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
- X06Magnetic MosaicScattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
- X07Reality PortalA glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
- X08Clone EchoThe speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.