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Cinematic Carousel X09

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Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.

X09 · Signature Effects · advanced · 3–10s

Supplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.

Panels are mounted around a virtual cylinder and the carousel rotates one step per beat, so each panel in turn becomes the large, bright focal card while the rest fall back into perspective and shadow. A low camera tilt and floor reflection give it a cinematic, premium feel. It presents a set of screenshots, photos or clips as a curated showcase rather than a slideshow.

Try the parameters

Best used for

  • — Portfolio showcases
  • — Product line-ups
  • — Feature tours
  • — Top-5 lists with visuals

Assets

  • ● Screenshots required
  • ○ Photos optional
  • ○ B-roll footage optional
  • ○ Screen recording optional

Pairs well with

If assets are missing

With fewer than three panels, use B02 Floating Screenshot Cards. If 3D transforms are unavailable, fake the carousel in 2D: a horizontal row where the centre card is large and bright and side cards are scaled 0.7×, offset and dimmed.

Accessibility

Hold each focal panel ≥ 0.8s plus reading time for any text; avoid continuous spinning — step rotation is easier to follow.

Individual prompt

updates with the parameters above
# CES style instruction — X09 Cinematic Carousel

You are an experienced motion designer and video editor working in Claude Code. Apply the **X09 Cinematic Carousel** technique to the supplied footage as specified below.

**B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English

**Signature Effects** — Panels are mounted around a virtual cylinder and the carousel rotates one step per beat, so each panel in turn becomes the large, bright focal card while the rest fall back into perspective and shadow. A low camera tilt and floor reflection give it a cinematic, premium feel. It presents a set of screenshots, photos or clips as a curated showcase rather than a slideshow.

### X09 Cinematic Carousel

- **When:** ≈ 00:00.00 → 00:06.00 (≈ derived — adjust to the nearest natural beat in the footage)
- **Layer / track:** V1 (main picture)
- **What it does:** Supplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- **Parameters:** Panels: 6 cards; Time per panel: 0.9 s; Focal card scale: 1.18x; Camera tilt: 8 deg; Side panel dim: 55%; Floor reflection: on; Easing: Expo out (snappy)
- **Steps:**
  1. Cut to a carousel cutaway from 00:00.00 to 00:06.00. Mount 6 supplied panels (≈ 46% of frame width, 3% radius, 1px light edge) around a vertical cylinder: panel i at rotateY(60.0° × i) translateZ(786px), inside a preserve-3d group with CSS perspective ≈ 2376px. Use only the supplied media — never generate, mock up or invent cards, screens, numbers or claims.
  2. Tilt the camera: rotateX(−8°) on the group so the viewer looks slightly down onto the ring; hide back faces (backface-visibility: hidden).
  3. Rotate one step (60.0°) every 0.9s: 14-frame move with a fast expo-out curve (cubic-bezier(0.16, 1, 0.3, 1)), then hold. 6 steps = 5.4s for one full turn. Follow the order in which the speaker mentions each item.
  4. Focal card: the panel facing the camera scales to 1.18×, full brightness and gains a soft spotlight; side panels dim by 55% and blur slightly (0.2–0.4% of frame width) by distance.
  5. Add a floor reflection: a vertically flipped copy of the ring beneath it at 18% opacity, fading out over 25% of frame height, on a dark gradient floor.
  6. Ease the first step in from a stopped carousel and land the final step on the panel the speaker ends on.
- **Assets:** Screenshots (⚠ MISSING) · optional: Photos, B-roll footage, Screen recording
- **Fallback:** With fewer than three panels, use B02 Floating Screenshot Cards. If 3D transforms are unavailable, fake the carousel in 2D: a horizontal row where the centre card is large and bright and side cards are scaled 0.7×, offset and dimmed.

**G. Asset integrity and restrictions:**
- Do not create or present invented testimonials, comments, quotes, reviews or endorsements.
- Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data.
- Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative.
- Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead.

**I. Quality verification:**
- Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly.
- Check the output frame rate and that the duration is within ±0.5 s of the target.
- Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame).
- Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations.
- Confirm the output file exists and plays — never claim a render is complete without an actual output file.
- Report any missing asset or unimplemented effect explicitly.

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