Frame Break X03
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X03 · Signature Effects · advanced · 1.5–6s
The speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
The footage first plays inside a device or picture frame, then a foreground element pushes past the frame edge: the part beyond the boundary is drawn in front of the bezel while the rest stays inside the screen. The broken boundary creates a playful 3D pop that stops the scroll. True frame break on live footage needs a subject matte; without one, the same pop is done with a supplied transparent cutout such as a product, sticker or still of the subject.
Try the parameters
Subject separation needs a mask. The 2D fallback avoids it.
How far the element extends past the frame edge, as % of the frame's height.
Cast a soft shadow from the breaking element onto the frame.
Best used for
- — Scroll-stopping openers
- — Product reveals
- — Creator intros
- — Ad hooks
Assets
- ● Source video required
- ○ Subject mask / matte optional
- ○ Product image optional
- ○ Photos optional
Pairs well with
If assets are missing
Without a subject matte, break the frame with a supplied transparent cutout (product, logo, sticker or a still cutout photo of the subject) instead of the live footage. If no cutout asset exists either, use L04 Floating Device Frame with a punch-in rather than faking the break.
Accessibility
Keep the pop under ~0.6s and avoid flashing the frame; ensure captions are not hidden by the breaking element.
Individual prompt
updates with the parameters above# CES style instruction — X03 Frame Break You are an experienced motion designer and video editor working in Claude Code. Apply the **X03 Frame Break** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — The footage first plays inside a device or picture frame, then a foreground element pushes past the frame edge: the part beyond the boundary is drawn in front of the bezel while the rest stays inside the screen. The broken boundary creates a playful 3D pop that stops the scroll. True frame break on live footage needs a subject matte; without one, the same pop is done with a supplied transparent cutout such as a product, sticker or still of the subject. ### X03 Frame Break - **When:** ≈ 00:00.00 → 00:03.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** The speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame. - **Parameters:** Render mode: Auto (use mask if available, else 2D); Frame type: Phone frame; Break edge: Top edge; Break distance: 35%; Frame tilt: 8 deg; Overlap shadow: on; Easing: Back out (overshoot) - **Steps:** 1. PREREQUISITE CHECK: having the speaker extend past the frame edge requires their matte so the outside portion can be drawn over the bezel, which needs a clean subject matte (supplied, or from an external segmentation step checked for edge flicker). If a usable matte exists, build the full version; otherwise use the 2D version — use a supplied transparent cutout (product PNG, sticker, logo or a still of the subject already cut out) as the breaking element; the live footage stays entirely inside the screen and the cutout bursts out of its top edge. Tell the user which version was rendered. 2. Composite a stylised, unbranded phone (≈ 62% of frame width, thick dark bezel, 12% corner radius) over a dark, blurred copy of the footage, tilted 8° (rotateX 5°, rotate −3°) with CSS perspective ≈ 2160px. The source footage plays inside the screen area. 3. Split the breaking element into two copies sharing one transform: copy A clipped to the screen rectangle (behind the bezel), copy B (matte-cut or cutout) clipped to everything beyond the top screen edge and layered above the bezel. Together they read as one element leaving the screen. 4. Animation: over 17 frames the element rises until 35% of its height is past the top edge, using a back-out curve with slight overshoot (cubic-bezier(0.34, 1.56, 0.64, 1)); hold, then settle back 11% at the end of the range. 5. Cast a soft shadow from copy B onto the bezel/frame (offset 1% of frame width, blur 2.5%, 40% opacity) — this shadow is what sells the depth. 6. Verify the boundary on every frame: no halo or missing hair where copies A and B meet, and the face is fully readable. Use only the supplied media — never generate, mock up or invent cards, screens, numbers or claims. - **Assets:** Source video (⚠ MISSING) · optional: Subject mask / matte, Product image, Photos - **Fallback:** Without a subject matte, break the frame with a supplied transparent cutout (product, logo, sticker or a still cutout photo of the subject) instead of the live footage. If no cutout asset exists either, use L04 Floating Device Frame with a punch-in rather than faking the break. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X05Infinite Zoom TunnelSupplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
- X06Magnetic MosaicScattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
- X07Reality PortalA glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
- X08Clone EchoThe speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
- X09Cinematic CarouselSupplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.