Infinite Zoom Tunnel X05
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X05 · Signature Effects · advanced · 2–8s
Supplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
Each image contains the next one, framed at its centre, so a constant exponential zoom carries the viewer through layer after layer. Because the scale grows geometrically, the motion feels steady rather than slowing down, and when the last image nests the first the tunnel loops forever. It is a hypnotic way to move through a series of moments, products or places.
Try the parameters
Each layer is this many times larger than the one inside it.
Best used for
- — Story montages
- — Travel sequences
- — Product range reveals
- — Looping social intros
Assets
- ● Photos required
- ○ Screenshots optional
- ○ B-roll footage optional
Pairs well with
If assets are missing
With fewer than 3 images, create a simpler two-layer zoom-through transition (M01-style punch from one image into the next). If images are low resolution, increase the nesting ratio less and reduce layer time so no layer is shown enlarged past its native pixels.
Accessibility
Infinite zooms can be disorienting: keep the effect ≤ 5s, avoid strobing borders, and do not combine with camera shake.
Individual prompt
updates with the parameters above# CES style instruction — X05 Infinite Zoom Tunnel You are an experienced motion designer and video editor working in Claude Code. Apply the **X05 Infinite Zoom Tunnel** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — Each image contains the next one, framed at its centre, so a constant exponential zoom carries the viewer through layer after layer. Because the scale grows geometrically, the motion feels steady rather than slowing down, and when the last image nests the first the tunnel loops forever. It is a hypnotic way to move through a series of moments, products or places. ### X05 Infinite Zoom Tunnel - **When:** ≈ 00:00.00 → 00:04.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** Supplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel. - **Parameters:** Nested layers: 5; Time per layer: 0.9 s; Frame shape: Rounded rectangle; Direction: Zoom in; Nesting ratio: 2.4x; Radial motion blur: on; Accent colour: #D7FF5F - **Steps:** 1. Cut to a zoom-tunnel cutaway from 00:00.00 to 00:04.00. Order the 5 supplied images (each ≥ 1080×1920 after cropping — every layer is seen full-frame at some point). Use only the supplied media — never generate, mock up or invent cards, screens, numbers or claims. 2. Nest them: image i+1 sits centred inside image i at 1/2.4 of its size, inside a rounded-rectangle (4% radius) window with a 0.5%-wide #D7FF5F border and a soft inner shadow. If an image already contains a real screen, window or frame, corner-pin the next image into it instead. 3. Zoom exponentially, not linearly: layer i's scale = 2.4^(i − t/0.9s), anchored at the frame centre; ≈ 27 frames per layer, ≈ 4.4 layers across the range. Linear scaling would visibly decelerate. 4. Loop seamlessly: make the last image's window contain the first image, so after 5 layers the composition repeats exactly; drop layers whose scale exceeds 5.8× or falls below 1/5.8× to save render time. 5. Add a subtle radial zoom blur (2–3% of frame width) to the outermost layer only, fading to sharp at the centre, so the inner image stays readable. 6. Ease into full speed over 9 frames and out at the end; avoid any brightness pulsing as layers pass. - **Assets:** Photos (⚠ MISSING) · optional: Screenshots, B-roll footage - **Fallback:** With fewer than 3 images, create a simpler two-layer zoom-through transition (M01-style punch from one image into the next). If images are low resolution, increase the nesting ratio less and reduce layer time so no layer is shown enlarged past its native pixels. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X03Frame BreakThe speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X06Magnetic MosaicScattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
- X07Reality PortalA glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
- X08Clone EchoThe speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
- X09Cinematic CarouselSupplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.