Magnetic Mosaic X06
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X06 · Signature Effects · advanced · 2.5–8s
Scattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
Tiles float loose across the frame with random rotations, then — in a staggered wave from the centre outward — fly to their grid slots with a springy snap. When the last one lands, the seams close and the pieces become a single picture, either the slices of one supplied image or a curated grid of separate assets. The sense of order emerging from chaos makes it a satisfying reveal.
Try the parameters
Tiles fuse into one seamless image after they land.
Best used for
- — Logo or image reveals
- — Community / collage reels
- — Portfolio intros
- — Event recaps
Assets
- ● Photos required
- ○ Screenshots optional
- ○ Brand logo optional
Pairs well with
If assets are missing
With a single low-resolution image, use a 3×3 grid so tiles are not shown enlarged. Without any images, ask for them — never generate mosaic content.
Accessibility
Keep the scattered phase short (< 1s) and the snap motion smooth; avoid flashing on landing. Many simultaneous moving tiles can be overwhelming for some viewers.
Individual prompt
updates with the parameters above# CES style instruction — X06 Magnetic Mosaic You are an experienced motion designer and video editor working in Claude Code. Apply the **X06 Magnetic Mosaic** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — Tiles float loose across the frame with random rotations, then — in a staggered wave from the centre outward — fly to their grid slots with a springy snap. When the last one lands, the seams close and the pieces become a single picture, either the slices of one supplied image or a curated grid of separate assets. The sense of order emerging from chaos makes it a satisfying reveal. ### X06 Magnetic Mosaic - **When:** ≈ 00:00.00 → 00:04.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** Scattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition. - **Parameters:** Grid: 4 × 4; Mosaic content: Slices of one supplied image; Scatter spread: 60%; Snap stagger: 0.05 s; Easing: Spring (physical); Close gaps on completion: on; Accent colour: #D7FF5F - **Steps:** 1. Cut to a mosaic cutaway from 00:00.00 to 00:04.00 with a 4×4 grid (16 tiles) occupying ≈ 86% of frame width, centred. 2. Slice the single supplied image into 16 equal tiles (each tile keeps its exact region — background-position offsets in Remotion), so the completed grid reproduces the original image exactly. 3. Scatter: start each tile at a random position within 60% of frame size around its slot, rotated ±40°, scaled 0.6–0.9, 0.3% blur, with a slow drift (seeded random so renders are deterministic). 4. Snap: tiles fly to their slots in a wave from the centre outward, 0.05s (2 frames) apart, each over 14 frames with a physical spring (Remotion spring(): damping ≈ 12, stiffness ≈ 180, mass 1); rotation and blur reach 0 on landing. 5. After the last tile lands, close the 1% gutters over 9 frames and remove corner radii so the tiles fuse into one image, with a single soft #D7FF5F edge glint. 6. Hold the completed composition ≥ 1s before cutting back. - **Assets:** Photos (⚠ MISSING) · optional: Screenshots, Brand logo - **Fallback:** With a single low-resolution image, use a 3×3 grid so tiles are not shown enlarged. Without any images, ask for them — never generate mosaic content. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X03Frame BreakThe speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X05Infinite Zoom TunnelSupplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
- X07Reality PortalA glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
- X08Clone EchoThe speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
- X09Cinematic CarouselSupplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.