Reality Portal X07
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X07 · Signature Effects · advanced · 1.5–6s
A glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
A shape mask — circle, rounded door or slit — opens with a bright rim, showing a second supplied shot through it like a window into another place. It can stay as a window or expand to become the next scene, turning a plain cut into a world change. With a subject matte the speaker stays in front of the portal; without one, the portal opens beside the subject and expands as a transition.
Try the parameters
Subject separation needs a mask. The 2D fallback avoids it.
Finish by growing the portal until it becomes the next shot.
Best used for
- — Location changes
- — Before/after worlds
- — Story transitions
- — Imagination or 'what if' moments
Assets
- ● Source video required
- ● Second shot required
- ○ Subject mask / matte optional
- ○ B-roll footage optional
- ○ Sound effects optional
Pairs well with
If assets are missing
Without a subject matte, open the portal in clear space beside the subject and use it as an expanding transition. Without a second shot, ask for one — do not generate an environment.
Accessibility
Keep the rim glow soft and avoid rapid flicker (≤ 3 flashes per second). Announce the location change in captions or voice for viewers who can't see the reveal.
Individual prompt
updates with the parameters above# CES style instruction — X07 Reality Portal You are an experienced motion designer and video editor working in Claude Code. Apply the **X07 Reality Portal** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — A shape mask — circle, rounded door or slit — opens with a bright rim, showing a second supplied shot through it like a window into another place. It can stay as a window or expand to become the next scene, turning a plain cut into a world change. With a subject matte the speaker stays in front of the portal; without one, the portal opens beside the subject and expands as a transition. ### X07 Reality Portal - **When:** ≈ 00:00.00 → 00:03.00 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** A glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame. - **Parameters:** Render mode: Auto (use mask if available, else 2D); Portal shape: Circle; Expand to full frame: on; Rim glow colour: #D7FF5F; Rim width: 1.2%; Opening time: 0.8 s; Easing: Expo out (snappy) - **Steps:** 1. PREREQUISITE CHECK: keeping the speaker in front of the portal (so it opens behind them) requires a subject matte, which needs a clean subject matte (supplied, or from an external segmentation step checked for edge flicker). If a usable matte exists, build the full version; otherwise use the 2D version — open the portal beside or above the subject — in the empty part of the frame, never over the face — and, if expanding, let it sweep across the subject as a transition. Tell the user which version was rendered. 2. Inside the portal play the supplied second shot from 00:00.00 to 00:03.00, scaled to cover the full frame and pushed in slowly (1.08 → 1.0) so it feels like a deeper space. Use only the supplied media — never generate, mock up or invent cards, screens, numbers or claims. 3. Mask the second shot with a circle (CSS clip-path: circle()): it grows from 0 to ≈ 34% of frame width over 0.8s (24 frames) with a fast expo-out curve (cubic-bezier(0.16, 1, 0.3, 1)). 4. Rim: draw the same shape 1.2% of frame width larger behind the portal content in #D7FF5F, plus a second, 2× wider copy at 35% opacity blurred for glow; flicker its opacity ±10% for 6 frames as it opens. Add a faint #D7FF5F light spill onto the nearby footage (screen, ≤ 15%). 5. Then expand the portal until it exceeds the frame (≈ 15 frames, ease-in), completing the cut to the second shot; the rim fades out as it leaves the frame edges. 6. Cue the opening to a spoken beat (e.g. "imagine…", "now look at…") and keep captions above the portal layer. - **Assets:** Source video (⚠ MISSING), Second shot (⚠ MISSING) · optional: Subject mask / matte, B-roll footage, Sound effects - **Fallback:** Without a subject matte, open the portal in clear space beside the subject and use it as an expanding transition. Without a second shot, ask for one — do not generate an environment. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X03Frame BreakThe speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X05Infinite Zoom TunnelSupplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
- X06Magnetic MosaicScattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
- X08Clone EchoThe speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
- X09Cinematic CarouselSupplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.