Clone Echo X08
Previews are illustrative demonstrations of the technique — not your footage. Your real edit is produced later by Claude Code.
X08 · Signature Effects · advanced · 1–5s
The speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure.
Copies of the matted subject, each delayed by a few frames and progressively more transparent and tinted, follow the live subject, so a single gesture leaves a visible trail of time. It turns a key movement or statement into a striking visual beat. Isolated echoes require a reliable subject matte; without one, a whole-frame time echo (blended delayed frames) gives an honest, softer version of the look.
Try the parameters
Subject separation needs a mask. The 2D fallback avoids it.
Best used for
- — Dance or gesture moments
- — Emphasis beats
- — Music-driven edits
- — Transitions between ideas
Assets
- ● Source video required
- ○ Subject mask / matte optional
Pairs well with
If assets are missing
Without a reliable matte, use the whole-frame time echo (blended delayed frames) — it smears moving areas but leaves the static background intact. If the subject barely moves during the range, choose a moment with clear motion or skip the effect.
Accessibility
Echoes create stroboscopic motion: keep the effect short (≤ 3s), avoid high-contrast flicker and never combine it with flashing transitions.
Individual prompt
updates with the parameters above# CES style instruction — X08 Clone Echo You are an experienced motion designer and video editor working in Claude Code. Apply the **X08 Clone Echo** technique to the supplied footage as specified below. **B. Project configuration:** 1080×1920, 9:16, 30 fps · Source video: not provided — ask the user for the path before starting · Video language (on-screen text & captions): English **Signature Effects** — Copies of the matted subject, each delayed by a few frames and progressively more transparent and tinted, follow the live subject, so a single gesture leaves a visible trail of time. It turns a key movement or statement into a striking visual beat. Isolated echoes require a reliable subject matte; without one, a whole-frame time echo (blended delayed frames) gives an honest, softer version of the look. ### X08 Clone Echo - **When:** ≈ 00:00.00 → 00:02.50 (≈ derived — adjust to the nearest natural beat in the footage) - **Layer / track:** V1 (main picture) - **What it does:** The speaker is duplicated into staggered, translucent echoes that trail their movement in time, fanning out like a stroboscopic multiple exposure. - **Parameters:** Render mode: Auto (use mask if available, else 2D); Echo copies: 4; Delay between echoes: 4 frames; Opacity falloff: 30%; Echo spread: Time trail (follows motion); Tint echoes: on; Echo tint: #779CFF - **Steps:** 1. PREREQUISITE CHECK: isolated subject echoes over a clean background require a reliable subject matte, which needs a clean subject matte (supplied, or from an external segmentation step checked for edge flicker). If a usable matte exists, build the full version; otherwise use the 2D version — build a whole-frame time echo instead: blend 4 delayed copies of the full frame (lighten or screen blend) so movement leaves soft trails while static background stays unchanged; no fake cut-outs. Tell the user which version was rendered. 2. Create 4 echo layers from 00:00.00 to 00:02.50: echo i shows the subject delayed by i × 4 frames (133ms per step) — in Remotion, render the matted subject <OffthreadVideo> with startFrom offset −i×4. 3. Opacity per echo: 70%, 49%, 34%, 24% (falloff 30% each). Stack them behind the live subject, oldest at the back. 4. Spread: each echo uses the subject's own position from its delay (pure time trail), so echoes only separate when the subject moves. 5. Tint echoes toward #779CFF (colour overlay / hue shift, stronger on older echoes) and add a 0.5% soft glow so they read as light, not as duplicate people. 6. Use only during a clear movement or gesture; ramp echoes in over 5 frames and collapse them back into the subject over 8 frames at the end of the range. - **Assets:** Source video (⚠ MISSING) · optional: Subject mask / matte - **Fallback:** Without a reliable matte, use the whole-frame time echo (blended delayed frames) — it smears moving areas but leaves the static background intact. If the subject barely moves during the range, choose a moment with clear motion or skip the effect. **G. Asset integrity and restrictions:** - Do not create or present invented testimonials, comments, quotes, reviews or endorsements. - Do not fabricate numbers, metrics, charts or results. Data visualisations use only the supplied data. - Do not create fake screenshots or UI and present them as real. Illustrative graphics must be clearly illustrative. - Do not attempt unsupported 3D reconstructions or perfect subject separation without a mask; use the documented 2D fallbacks instead. **I. Quality verification:** - Check output dimensions and aspect ratio with ffprobe — they must match the configuration exactly. - Check the output frame rate and that the duration is within ±0.5 s of the target. - Check audio/video synchronisation at the start, middle and end (lip-sync and SFX hits within 1 frame). - Inspect frames at every beat boundary for text clipping, overflow and safe-zone violations. - Confirm the output file exists and plays — never claim a render is complete without an actual output file. - Report any missing asset or unimplemented effect explicitly.
More signature effects styles
Reserve for the moment you most want shared or remembered. Check prerequisites: some need masks or prepared assets.
- X01Orbit CardsSupplied cards orbit the speaker on a tilted elliptical path, slipping behind them on the far side and swinging large and bright across the front.
- X02Infinite Content WallColumns of supplied screenshots and tiles scroll endlessly in alternating directions on a tilted wall behind the speaker, filling the frame.
- X03Frame BreakThe speaker or a supplied cutout bursts out of a stylised phone frame — rising past the bezel so part of them sits in front of the frame.
- X04UI WorldFloating interface panels built from supplied screens surround the speaker at several depths, drifting in 3D space as the camera slowly pushes through.
- X05Infinite Zoom TunnelSupplied images nest inside one another like frames within frames, and the camera zooms continuously through them in a seamless looping tunnel.
- X06Magnetic MosaicScattered media tiles drift and spin, then snap magnetically into a grid that assembles one larger supplied image or composition.
- X07Reality PortalA glowing portal opens in the shot and reveals a different supplied environment inside it, then grows until the new world fills the frame.
- X09Cinematic CarouselSupplied media panels ride a 3D carousel; each turn swings a new card to the front, where it grows dominant while the others recede into shadow.
- X10Blueprint UniverseA plain visual transforms into a blueprint world: grid lines spread, outlines trace each part and animated paths connect the labelled components.